Version 1.1.0 brings overhauled lighting options
Retro Shaders Pro for Unity URP » Devlog
In version 1.1.0, the lighting options in Retro Shaders Pro have been vastly expanded!
- Added support for Forward+ and Deferred rendering paths for each base shader
- The VertexLit shader will use the UniversalForwardOnly mode in Deferred path, as vertex lighting and deferred lighting aren't super compatible conceptually
- Support for additional lights (i.e., point and spot lights) in the Lit and VertexLit shaders
- Support for vertex colors, which will modify the albedo color of your meshes
- Ambient light toggle which lets you choose between Unity's ambient light, and a manual override lighting percentage
- Added a second demo scene showcasing the new realtime additional lighting and shadow support (note: uses too many lights for Forward rendering by design, so switch to Forward+ or Deferred instead)
I plan to actively continue development on this pack (and I have already received excellent suggestions for features), so please reach out if you encounter problems or if you'd like something to be added!
Files
Retro Shaders Pro 76 MB
Version 1.1.0 99 days ago
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Retro Shaders Pro for Unity URP
A collection of PSX-style shaders for Unity URP
Status | Released |
Category | Assets |
Author | Daniel Ilett |
Tags | affine-texturing, crt, interlacing, pixelation, post-processing, ps1, Retro, rgb-subpixels, shader-effects, vertex-snapping |
More posts
- Version 1.1.2 brings a new installer window!79 days ago
- Version 1.1.1 brings new shader types for easier customization!81 days ago
- Version 1.0.1 brings new options and a new name!Aug 04, 2024
- PSX Shaders Pro v1.0 is out now!Jun 17, 2024
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