Version 1.3 brings dithering, VHS artifacts, and more!


Hey everyone! In the 1.3 update, I'm adding a few major features that were requested by you! Plus a few bug fixes.

VHS effects

The CRT post processing effect has been overhauled, and it should now run more efficiently, plus interlacing now works properly on Unity 6. More importantly, I've added a suite of VHS-style effects which let you add tracking artifacts and color damage to your screen. When run in conjunction with the existing CRT settings, your screen will look more retro than ever.

Dithering

One of the most noticeable parts of the PSX style is dithering, which happens because the PS1 internally reduces the bit depth of images from 24 (8 per channel) to 15 (5 per channel) and uses a GPU feature to automatically dither the transition region between the missing colors to reduce banding. This update brings a dithering option to the Retro shaders. 

When used in combination with the CRT effects, you can achieve an effect very close to the original PS1, where the RGB subpixels and blurry quality of a CRT screen help to smooth over the blocky look of dithering!

Full changelist

  • VHS effects added to CRT post processing effect - control the speed and strength of the UV offsets, tracking lines, and color damage.
  • New option for running the CRT effect before or after URP post processing.
  • Fixed interlacing in Unity 6 Render Graph workflows.
  • Dithering option added to most shaders (Retro/Bilinear3 Lit/Unlit/VertexLit shaders, plus decals and terrain shaders).
  • Point filtering option added to terrain shader.
  • Fixed problem with emissive color not being seen in bloom effects when also using the CRT effect.

Files

Retro Shaders Pro 76 MB
Version 1.3.0 2 days ago

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