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Devlog

  • Shader Showcase - Wave 2 Now Available!
    August 12, 2022 by Daniel Ilett#shader-showcase, #new-wave
    Do you like waves? I hope so, because that was one of the effects included in Wave 1. Now, hold on to your hats because Wave 2 is coming to a Unity Editor near you! Featuring all-new effects such as G... Continue reading
  • New Additions - Glow Effects
    January 26, 2022 by Daniel Ilett
    In this update, I've added a couple of shaders from an upcoming tutorial: a fresnel glow effect, and an animated glow effect. I've also packaged all shaders into a zip file, which I will always keep u... Continue reading
  • New Effect: PS1 Affine Texture Mapping
    October 28, 2021 by Daniel Ilett#shaders
    The PlayStation 1 was unable to properly account for the camera perspective during the texturing process, resulting in strange graphical artefacts when viewing walls and floors from certain angles. St... Continue reading
  • New Effect: Stylised Portal
    September 21, 2021 by Daniel Ilett
    1
    It's been a while since I've added a new effect to this pack, so here's the latest: a stylised portal effect which works super well attached to a flat surface! If you stick a quad on the inside of a p... Continue reading
  • Shader Showcase: A collection of Unity shaders is now available!
    August 23, 2021 by Daniel Ilett
    2
    I make a lot of shaders. Until now, I've made tutorials about them and stuck them on GitHub with an MIT license attached, but now I'm making them all available in a more convenient package format! Jus... Continue reading
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